Monday, 7 October 2013

Strategy Statement


The first revealing of the motif comes in the sublime reveal of the massive scale of the island and its wild nature.

In the most literal interpretation of the 'e1' , the writing on the beach the protagonist is calling out in a direct way to the viewer. He is building up the E and the 1 is formed by the existing line of rock.

A recurring theme is the contrast between the presentation of the motif in the beginning as a man-made relic of the protagonists past. As the narrative progresses and the protagonist adjusts to his environment there is a transition to natural elements as in the vegetation and fallen trees. This transformation from the civilised to the wild is the key message of the work.

Monday, 16 September 2013

SDK Folder

Cryengine SDK zip is available here:

https://www.dropbox.com/sh/w3swsi4a0z46cjs/9_Sg8sr-HD

Saturday, 14 September 2013

Island Video


This is the final edit of the video to showcase my island. There were some issues with different resolutions in the final cut that I wasn't able to resolve in time. Other than that i'm very happy with how it turned out.

When we first began the course I was very impressed with cryengine as a worldbuilding tool but it wasn't until I began to put this video together that i realised how many tools there are available for things like this animation. It seems likely that in the future a lot of current animation work might move into this sort of real-time editing environment with a large library of assets and intuitive controls for lighting, cameras, effects etc.

Revealing Letter+Number






Monday, 12 August 2013

Week 3 Lecture Reflection

As a landscape architect it is very interesting to link the works of people like Capability Brown to the digital landscape. The idea of 'constructing' a landscape as being a kind of virtual unreality was very resonant.

Texture Applied to Island